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	<title>Comments on: FF #29: Are you sure it&#8217;s not pronounced &#8220;Tar-zhay&#8221;?</title>
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	<description>Entertainment &#38; Tech Podcasts</description>
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		<title>By: notpigeon</title>
		<link>http://www.randomchatter.com/2009/12/ff-29/comment-page-1/#comment-629</link>
		<dc:creator>notpigeon</dc:creator>
		<pubDate>Wed, 23 Dec 2009 07:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.randomchatter.com/?p=2129#comment-629</guid>
		<description>Also, I&#039;m pretty sure only the Medic can see the auto-Medic calls.</description>
		<content:encoded><![CDATA[<p>Also, I&#8217;m pretty sure only the Medic can see the auto-Medic calls.</p>
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		<title>By: notpigeon</title>
		<link>http://www.randomchatter.com/2009/12/ff-29/comment-page-1/#comment-628</link>
		<dc:creator>notpigeon</dc:creator>
		<pubDate>Wed, 23 Dec 2009 05:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.randomchatter.com/?p=2129#comment-628</guid>
		<description>I think the idea behind the Demo&#039;s unlocks was that the he basically has two roles.  On one hand, he&#039;s a defensive area-denial class thanks to sticky traps; on the other, he&#039;s good at demolishing defenses (hence his role as the Engineer&#039;s worst nightmare).  The Scottish Resistance emphasizes his defensive role; as a tradeoff, he suffers significant losses to his offensive capabilities.  Meanwhile, the Targe/Eyelander combo, while not actually being explosives, are meant to enhance his offensive role.  I can&#039;t pretend to know what VALVe was thinking, but I believe the goal was to let him charge in and cause havoc on defensive lines, keeping everybody preoccupied with the crazy swordsman while his teammates clean up.  The explosive and fire resistance, then, is intended to get him through spam-covered chokepoints that would normally be inaccessible due to all the Soldier/Demo/Pyro spam.</description>
		<content:encoded><![CDATA[<p>I think the idea behind the Demo&#8217;s unlocks was that the he basically has two roles.  On one hand, he&#8217;s a defensive area-denial class thanks to sticky traps; on the other, he&#8217;s good at demolishing defenses (hence his role as the Engineer&#8217;s worst nightmare).  The Scottish Resistance emphasizes his defensive role; as a tradeoff, he suffers significant losses to his offensive capabilities.  Meanwhile, the Targe/Eyelander combo, while not actually being explosives, are meant to enhance his offensive role.  I can&#8217;t pretend to know what VALVe was thinking, but I believe the goal was to let him charge in and cause havoc on defensive lines, keeping everybody preoccupied with the crazy swordsman while his teammates clean up.  The explosive and fire resistance, then, is intended to get him through spam-covered chokepoints that would normally be inaccessible due to all the Soldier/Demo/Pyro spam.</p>
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		<title>By: mongoose</title>
		<link>http://www.randomchatter.com/2009/12/ff-29/comment-page-1/#comment-627</link>
		<dc:creator>mongoose</dc:creator>
		<pubDate>Wed, 23 Dec 2009 00:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.randomchatter.com/?p=2129#comment-627</guid>
		<description>About the Buff banner...replace every &quot;+reload&quot; in your solly config with cl_autoreload &quot;1&quot;

Which uses the updated auto reload feature that reloads faster aswell, this also takes away the funky animations with automatic weapons using +reload.</description>
		<content:encoded><![CDATA[<p>About the Buff banner&#8230;replace every &#8220;+reload&#8221; in your solly config with cl_autoreload &#8220;1&#8243;</p>
<p>Which uses the updated auto reload feature that reloads faster aswell, this also takes away the funky animations with automatic weapons using +reload.</p>
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