This week: Sigma is back with all the maths on the update weapons!
FF #29: Are you sure it's not pronounced "Tar-zhay"?
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http://www.wegame.com/watch/trap-here-guys/
Details on unlocks (by Sigma): http://commforums.com/unlock-details-t2768.html?t=2768
(also... range on buff banner is ~450 units, about the same as medigun's lock-on (but not the stretch))
- Demo
- Eyelander
- Health debuff
- Maths
- Targe
- Charge
- Explosive Resist
- Concept of Resist worries Mint
- Crits
- Terrible
- Scottish Resistance
- 14 stickies
- Pop by looking
- Eyelander
- Solly
- Equalizer
- Faster
- More damage
- Ever a reason NOT to use?
- Buff banner
- Charge by doing damage
- Mini crits
- Something with scripts or something that makes some people have to taunt to get back to a normal weapon
- Direct Hit
- 70% smaller blast radius
- 80% faster
- 20% more direct damage
- Mini-crits on airshot
- Gun Boats
- Shocker, a bonus weapon that EITHER class could have used...
- Pluses? Are there any? (less jump damage in CERTAIN circumstances)
- Only awarded by random drop
- Equalizer
- Bugs
- Charge rage without buff banner
- Unlocks reset on resupply
- +reload messing with banner usage
- DH mini-crit on non-airborne target
- Mixed classes
- Unable to get unlocks
- Koth bots
- Woo woo
- Damage indicators http://www.gotfrag.com/tf2/forums/thread/420046/
- New Maps
- CP Gorge
- CTF Double Cross
- Crafting
- Really? Crafting?
- http://www.tf2items.com/crafting/blueprints.php
- 4 class items = Token
- 3 Pri = Scrap
- 3 Scrap = reclaimed
- 3 reclaimed = Refined
- 3 Refined + class Token = Hat
- Do you get to pick?
- 4 Weapons Same slot = Slot token
- 1 Class + 1 Slot + scrap = The unlock for that slot
- Really? Crafting?
- New Taunts and VOs


3 Responses
About the Buff banner…replace every “+reload” in your solly config with cl_autoreload “1″
Which uses the updated auto reload feature that reloads faster aswell, this also takes away the funky animations with automatic weapons using +reload.
Posted on December 22nd, 2009 at 8:11 pm
I think the idea behind the Demo’s unlocks was that the he basically has two roles. On one hand, he’s a defensive area-denial class thanks to sticky traps; on the other, he’s good at demolishing defenses (hence his role as the Engineer’s worst nightmare). The Scottish Resistance emphasizes his defensive role; as a tradeoff, he suffers significant losses to his offensive capabilities. Meanwhile, the Targe/Eyelander combo, while not actually being explosives, are meant to enhance his offensive role. I can’t pretend to know what VALVe was thinking, but I believe the goal was to let him charge in and cause havoc on defensive lines, keeping everybody preoccupied with the crazy swordsman while his teammates clean up. The explosive and fire resistance, then, is intended to get him through spam-covered chokepoints that would normally be inaccessible due to all the Soldier/Demo/Pyro spam.
Posted on December 23rd, 2009 at 1:49 am
Also, I’m pretty sure only the Medic can see the auto-Medic calls.
Posted on December 23rd, 2009 at 3:12 am